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        • λ‹€μž¬λ‹€λŠ₯ μ½”ν‹€λ¦° ν”„λ‘œκ·Έλž˜λ° (Programming Kotlin)
          • Pt 01. μ½”ν‹€λ¦°μœΌλ‘œ μŠ€ν¬λ¦½νŒ… ν•˜κΈ°
            • Ch 01. μ½”ν‹€λ¦° μ‹œμž‘ν•˜κΈ°
            • Ch 02. Java 개발자λ₯Ό μœ„ν•œ μ½”ν‹€λ¦° ν•„μˆ˜ 사항
            • Ch 03. ν•¨μˆ˜λ₯Ό μ‚¬μš©ν•˜μž
            • Ch 05. μ½œλ ‰μ…˜ μ‚¬μš©ν•˜κΈ°
        • 였브젝트 (Object)
          • Ch.0 λ“€μ–΄κ°€λ©° - ν”„λ‘œκ·Έλž˜λ° νŒ¨λŸ¬λ‹€μž„
          • Ch.1 객체, 섀계
          • Ch.2 객체지ν–₯ ν”„λ‘œκ·Έλž˜λ°
          • Ch.3 μ—­ν• , μ±…μž„, ν˜‘λ ₯
          • Ch.4 섀계 ν’ˆμ§ˆκ³Ό νŠΈλ ˆμ΄λ“œμ˜€ν”„
          • Ch.5 μ±…μž„ ν• λ‹Ήν•˜κΈ°
          • Ch.6 λ©”μ‹œμ§€μ™€ μΈν„°νŽ˜μ΄μŠ€
          • Ch.7 μœ μ—°ν•œ 섀계
          • Ch.8 μ˜μ‘΄μ„± κ΄€λ¦¬ν•˜κΈ°
          • Ch.9 μœ μ—°ν•œ 섀계
          • Ch.10 상속과 μ½”λ“œ μž¬μ‚¬μš©
          • Ch.11 ν•©μ„±κ³Ό μœ μ—°ν•œ 섀계
          • Ch.12 λ‹€ν˜•μ„±
          • Ch.13 μ„œλΈŒν΄λž˜μ‹±κ³Ό μ„œλΈŒνƒ€μ΄ν•‘
          • Ch.14 일관성 μžˆλŠ” ν˜‘λ ₯
          • Ch.15 λ””μžμΈ νŒ¨ν„΄κ³Ό ν”„λ ˆμž„μ›Œν¬
          • End. 마치며 - λ‚˜μ•„κ°€κΈ°
          • ν›„κΈ°
        • ν—€λ“œ 퍼슀트 λ””μžμΈ νŒ¨ν„΄ (Head First Design Patterns)
          • Ch.1 λ””μžμΈ νŒ¨ν„΄ μ†Œκ°œμ™€ μ „λž΅ νŒ¨ν„΄
          • Ch.2 μ˜΅μ €λ²„ νŒ¨ν„΄
          • Ch.3 λ°μ½”λ ˆμ΄ν„° νŒ¨ν„΄
          • Ch.4 νŒ©ν† λ¦¬ νŒ¨ν„΄
          • Ch.5 μ‹±κΈ€ν„΄ νŒ¨ν„΄
          • Ch.6 μ»€λ§¨λ“œ νŒ¨ν„΄
          • Ch.7 μ–΄λŒ‘ν„° νŒ¨ν„΄κ³Ό νΌμ‚¬λ“œ νŒ¨ν„΄
          • Ch.8 ν…œν”Œλ¦Ώ λ©”μ†Œλ“œ νŒ¨ν„΄
          • Ch.9 반볡자 νŒ¨ν„΄κ³Ό μ»΄ν¬μ§€νŠΈ νŒ¨ν„΄
          • Ch.10 μƒνƒœ νŒ¨ν„΄
          • Ch.11 ν”„λ‘μ‹œ νŒ¨ν„΄
          • Ch.12 볡합 νŒ¨ν„΄
        • μ΄νŽ™ν‹°λΈŒ νƒ€μž…μŠ€ν¬λ¦½νŠΈ (Effective TypeScript)
          • Ch.1 νƒ€μž…μŠ€ν¬λ¦½νŠΈ μ•Œμ•„λ³΄κΈ°
            • Item 1 νƒ€μž…μŠ€ν¬λ¦½νŠΈμ™€ μžλ°”μŠ€ν¬λ¦½νŠΈμ˜ 관계 μ΄ν•΄ν•˜κΈ°
            • Item 2 νƒ€μž…μŠ€ν¬λ¦½νŠΈ μ„€μ • μ΄ν•΄ν•˜κΈ°
            • Item 3 μ½”λ“œ 생성과 νƒ€μž…μ΄ κ΄€κ³„μ—†μŒμ„ μ΄ν•΄ν•˜κΈ°
            • Item 4 ꡬ쑰적 타이핑에 μ΅μˆ™ν•΄μ§€κΈ°
            • Item 5 any νƒ€μž… μ§€μ–‘ν•˜κΈ°
          • Ch.2 νƒ€μž…μŠ€ν¬λ¦½νŠΈμ˜ νƒ€μž… μ‹œμŠ€ν…œ
            • Item 6 νŽΈμ§‘κΈ°λ₯Ό μ‚¬μš©ν•˜μ—¬ νƒ€μž… μ‹œμŠ€ν…œ νƒμƒ‰ν•˜κΈ°
            • Item 7 νƒ€μž…μ΄ κ°’λ“€μ˜ 집합이라고 μƒκ°ν•˜κΈ°
            • Item 1-7 Study Summary
            • Item 8 νƒ€μž… 곡간과 κ°’ κ³΅κ°„μ˜ μ‹¬λ²Œ κ΅¬λΆ„ν•˜κΈ°
            • Item 9 νƒ€μž… λ‹¨μ–Έλ³΄λ‹€λŠ” νƒ€μž… 선언을 μ‚¬μš©ν•˜κΈ°
            • Item 10 객체 래퍼 νƒ€μž… ν”Όν•˜κΈ°
            • Item 11 μž‰μ—¬ 속성 체크의 ν•œκ³„ μΈμ§€ν•˜κΈ°
            • Item 12 ν•¨μˆ˜ ν‘œν˜„μ‹μ— νƒ€μž… μ μš©ν•˜κΈ°
            • Item 13 νƒ€μž…κ³Ό μΈν„°νŽ˜μ΄μŠ€μ˜ 차이점 μ•ŒκΈ°
            • Item 14 νƒ€μž… μ—°μ‚°κ³Ό μ œλ„ˆλ¦­ μ‚¬μš©μœΌλ‘œ 반볡 쀄이기
            • Item 15 동적 데이터에 인덱슀 μ‹œκ·Έλ‹ˆμ²˜ μ‚¬μš©ν•˜κΈ°
            • Item 16 number 인덱슀 μ‹œκ·Έλ‹ˆμ²˜λ³΄λ‹€λŠ” Array, νŠœν”Œ, ArrayLikeλ₯Ό μ‚¬μš©ν•˜κΈ°
            • Item 17 λ³€κ²½ κ΄€λ ¨λœ 였λ₯˜ λ°©μ§€λ₯Ό μœ„ν•΄ readonly μ‚¬μš©ν•˜κΈ°
            • Item 18 λ§€ν•‘λœ νƒ€μž…μ„ μ‚¬μš©ν•˜μ—¬ 값을 λ™κΈ°ν™”ν•˜κΈ°
          • Ch.3 νƒ€μž… μΆ”λ‘ 
            • Item 19 μΆ”λ‘  κ°€λŠ₯ν•œ νƒ€μž…μ„ μ‚¬μš©ν•΄ μž₯ν™©ν•œ μ½”λ“œ λ°©μ§€ν•˜κΈ°
            • Item 20 λ‹€λ₯Έ νƒ€μž…μ—λŠ” λ‹€λ₯Έ λ³€μˆ˜ μ‚¬μš©ν•˜κΈ°
            • Item 21 νƒ€μž… λ„“νžˆκΈ°
            • Item 22 νƒ€μž… 쒁히기
            • Item 23 ν•œκΊΌλ²ˆμ— 객체 μƒμ„±ν•˜κΈ°
            • Item 24 일관성 μžˆλŠ” 별칭 μ‚¬μš©ν•˜κΈ°
            • Item 25 비동기 μ½”λ“œμ—λŠ” 콜백 λŒ€μ‹  async ν•¨μˆ˜ μ‚¬μš©ν•˜κΈ°
            • Item 26 νƒ€μž… 좔둠에 λ¬Έλ§₯이 μ–΄λ–»κ²Œ μ‚¬μš©λ˜λŠ”μ§€ μ΄ν•΄ν•˜κΈ°
            • Item 27 ν•¨μˆ˜ν˜• 기법과 라이브러리둜 νƒ€μž… 흐름 μœ μ§€ν•˜κΈ°
          • Ch.4 νƒ€μž… 섀계
            • Item 28 μœ νš¨ν•œ μƒνƒœλ§Œ ν‘œν˜„ν•˜λŠ” νƒ€μž…μ„ μ§€ν–₯ν•˜κΈ°
            • Item 29 μ‚¬μš©ν•  λ•ŒλŠ” λ„ˆκ·ΈλŸ½κ²Œ, 생성할 λ•ŒλŠ” μ—„κ²©ν•˜κ²Œ
            • Item 30 λ¬Έμ„œμ— νƒ€μž… 정보λ₯Ό μ“°μ§€ μ•ŠκΈ°
            • Item 31 νƒ€μž… 주변에 null κ°’ λ°°μΉ˜ν•˜κΈ°
            • Item 32 μœ λ‹ˆμ˜¨μ˜ μΈν„°νŽ˜μ΄μŠ€λ³΄λ‹€λŠ” μΈν„°νŽ˜μ΄μŠ€μ˜ μœ λ‹ˆμ˜¨μ„ μ‚¬μš©ν•˜κΈ°
            • Item 33 string νƒ€μž…λ³΄λ‹€ 더 ꡬ체적인 νƒ€μž… μ‚¬μš©ν•˜κΈ°
            • Item 34 λΆ€μ •ν™•ν•œ νƒ€μž…λ³΄λ‹€λŠ” λ―Έμ™„μ„± νƒ€μž…μ„ μ‚¬μš©ν•˜κΈ°
            • Item 35 데이터가 μ•„λ‹Œ, API와 λͺ…μ„Έλ₯Ό 보고 νƒ€μž… λ§Œλ“€κΈ°
            • Item 36 ν•΄λ‹Ή λΆ„μ•Όμ˜ μš©μ–΄λ‘œ νƒ€μž… 이름 μ§“κΈ°
            • Item 37 곡식 λͺ…μΉ­μ—λŠ” μƒν‘œλ₯Ό 뢙이기
          • Ch.5 any 닀루기
            • Item 38 any νƒ€μž…μ€ κ°€λŠ₯ν•œ ν•œ 쒁은 λ²”μœ„μ—μ„œλ§Œ μ‚¬μš©ν•˜κΈ°
            • Item 39 anyλ₯Ό ꡬ체적으둜 λ³€ν˜•ν•΄μ„œ μ‚¬μš©ν•˜κΈ°
            • Item 40 ν•¨μˆ˜ μ•ˆμœΌλ‘œ νƒ€μž… 단언문 감좔기
            • Item 41 any의 μ§„ν™”λ₯Ό μ΄ν•΄ν•˜κΈ°
            • Item 42 λͺ¨λ₯΄λŠ” νƒ€μž…μ˜ κ°’μ—λŠ” any λŒ€μ‹  unknown을 μ‚¬μš©ν•˜κΈ°
            • Item 43 λͺ½ν‚€ νŒ¨μΉ˜λ³΄λ‹€λŠ” μ•ˆμ „ν•œ νƒ€μž…μ„ μ‚¬μš©ν•˜κΈ°
            • Item 44 νƒ€μž… 컀버리지λ₯Ό μΆ”μ ν•˜μ—¬ νƒ€μž… μ•ˆμ „μ„± μœ μ§€ν•˜κΈ°
          • Ch.6 νƒ€μž… μ„ μ–Έκ³Ό @types
            • Item 45 devDependencies에 typescript와 @types μΆ”κ°€ν•˜κΈ°
            • Item 46 νƒ€μž… μ„ μ–Έκ³Ό κ΄€λ ¨λœ μ„Έ κ°€μ§€ 버전 μ΄ν•΄ν•˜κΈ°
            • Item 47 곡개 API에 λ“±μž₯ν•˜λŠ” λͺ¨λ“  νƒ€μž…μ„ μ΅μŠ€ν¬νŠΈν•˜κΈ°
            • Item 48 API 주석에 TSDoc μ‚¬μš©ν•˜κΈ°
            • Item 49 μ½œλ°±μ—μ„œ this에 λŒ€ν•œ νƒ€μž… μ œκ³΅ν•˜κΈ°
            • Item 50 μ˜€λ²„λ‘œλ”© νƒ€μž…λ³΄λ‹€λŠ” 쑰건뢀 νƒ€μž…μ„ μ‚¬μš©ν•˜κΈ°
            • Item 51 μ˜μ‘΄μ„± 뢄리λ₯Ό μœ„ν•΄ 미러 νƒ€μž… μ‚¬μš©ν•˜κΈ°
            • Item 52 ν…ŒμŠ€νŒ… νƒ€μž…μ˜ 함정에 μ£Όμ˜ν•˜κΈ°
          • Ch.7 μ½”λ“œλ₯Ό μž‘μ„±ν•˜κ³  μ‹€ν–‰ν•˜κΈ°
            • Item 53 νƒ€μž…μŠ€ν¬λ¦½νŠΈ κΈ°λŠ₯λ³΄λ‹€λŠ” ECMAScript κΈ°λŠ₯을 μ‚¬μš©ν•˜κΈ°
            • Item 54 객체λ₯Ό μˆœνšŒν•˜λŠ” λ…Έν•˜μš°
            • Item 55 DOM 계측 ꡬ쑰 μ΄ν•΄ν•˜κΈ°
            • Item 56 정보λ₯Ό κ°μΆ”λŠ” λͺ©μ μœΌλ‘œ private μ‚¬μš©ν•˜μ§€ μ•ŠκΈ°
            • Item 57 μ†ŒμŠ€λ§΅μ„ μ‚¬μš©ν•˜μ—¬ νƒ€μž…μŠ€ν¬λ¦½νŠΈ λ””λ²„κΉ…ν•˜κΈ°
          • Ch.8 νƒ€μž…μŠ€ν¬λ¦½νŠΈλ‘œ λ§ˆμ΄κ·Έλ ˆμ΄μ…˜ν•˜κΈ°
            • Item 58 λͺ¨λ˜ μžλ°”μŠ€ν¬λ¦½νŠΈλ‘œ μž‘μ„±ν•˜κΈ°
            • Item 59 νƒ€μž…μŠ€ν¬λ¦½νŠΈ λ„μž… 전에 @ts-check와 JSDoc으둜 μ‹œν—˜ν•΄ 보기
            • Item 60 allowJS둜 νƒ€μž…μŠ€ν¬λ¦½νŠΈμ™€ μžλ°”μŠ€ν¬λ¦½νŠΈ 같이 μ‚¬μš©ν•˜κΈ°
            • Item 61 μ˜μ‘΄μ„± 관계에 따라 λͺ¨λ“ˆ λ‹¨μœ„λ‘œ μ „ν™˜ν•˜κΈ°
            • Item 62 λ§ˆμ΄κ·Έλ ˆμ΄μ…˜μ˜ 완성을 μœ„ν•΄ noImplicitAny μ„€μ •ν•˜κΈ°
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          • μœ μš©ν•œ 링크
        • 가상 λ©΄μ ‘ μ‚¬λ‘€λ‘œ λ°°μš°λŠ” λŒ€κ·œλͺ¨ μ‹œμŠ€ν…œ 섀계 기초 (System Design Interview)
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          • 1μž₯ λ¦¬νŒ©ν„°λ§: 첫 번째 μ˜ˆμ‹œ
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  • java.util.Random 클래슀
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(1) Math.random() v.s. Random

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Javaμ—μ„œ λ‚œμˆ˜λ₯Ό λ°œμƒμ‹œμΌœλ³΄μž. 제일 μ‰¬μš΄ 두 κ°€μ§€ 방법이 μžˆλ‹€.

  1. java.lang.Math의 static λ©”μ†Œλ“œ random()

  2. java.util.Random 클래슀

μ—¬κΈ°μ„œ λ°œμƒλ˜λŠ” λ‚œμˆ˜λ₯Ό μ˜μ‚¬λ‚œμˆ˜(Pseudorandom Number)라고 ν•˜λŠ”λ°, λ‚œμˆ˜λŠ” μ•„λ‹ˆμ§€λ§Œ λ‚œμˆ˜λ‘œ 취급이 κ°€λŠ₯ν•œ μˆ˜μ—΄μ„ μ§€μΉ­ν•œλ‹€.

Note: λ‚œμˆ˜λ₯Ό λ°œμƒμ‹œν‚€λ €λ©΄ 초기 seed 값이 ν•„μš”ν•˜λ©°, ν•΄λ‹Ή seedλ₯Ό κΈ°μ€€μœΌλ‘œ λ‚œμˆ˜λ₯Ό λ°œμƒμ‹œν‚¨λ‹€. λ™μΌν•œ seed둜 λ‚œμˆ˜λ₯Ό μƒμ„±ν•˜λ©΄ λ‹€μŒμ— μ‹€ν–‰ν•  λ•Œλ„ λ˜‘κ°™μ€ λ‚œμˆ˜κ°€ μƒμ„±λœλ‹€.

java.lang.Math.random()

MathλŠ” java.lang νŒ¨ν‚€μ§€μ— 속해 μžˆμ–΄ λ³„λ„λ‘œ importν•  ν•„μš”κ°€ μ—†λ‹€.

Math.random()λ₯Ό ν˜ΈμΆœν•˜λŠ” κ²ƒμœΌλ‘œ λ‚œμˆ˜λ₯Ό 생성할 수 있으며, ν˜„μž¬ μ‹œκ°„μ„ seed둜 μ‚¬μš©ν•œλ‹€.

MathRandomTest.java
public class MathRandomTest {
    public static void main(String[] args) {
        double rand = Math.random();
        System.out.println(rand); // 0.4537741466030336
    }
}

λ²”μœ„λŠ” 0.0 ≀ Math.random() < 1.0이닀.

μ •μˆ˜ λ§Œλ“€κΈ°

μ •μˆ˜ νƒ€μž…μ˜ λ‚œμˆ˜κ°€ ν•„μš”ν•  λ•Œλ„ μžˆλ‹€.

예λ₯Ό λ“€μ–΄ 0 이상 9 μ΄ν•˜μ˜ λ‚œμˆ˜κ°€ ν•„μš”ν•˜λ‹€λ©΄ 10을 κ³±ν•΄μ£Όκ³  int νƒ€μž…μœΌλ‘œ ν˜•λ³€ν™˜ν•˜λ©΄ λœλ‹€.

MathRandomIntegerTest.java
public class MathRandomIntegerTest {
    public static void main(String[] args) {
        int rand = (int) (Math.random() * 10);
        System.out.println(rand); // 0.4537741466030336
    }
}

java.util.Random 클래슀

Random ν΄λž˜μŠ€λŠ” java.util νŒ¨ν‚€μ§€μ— μ†ν•΄μžˆμœΌλ―€λ‘œ importν•΄μ•Όν•œλ‹€.

UtilRandomTest.java
import java.util.Random;

public class UtilRandomTest {
    public static void main(String[] args) {
        // 1. Random 객체 생성
        Random rand = new Random();
        
        // 2. Random 객체 생성 (μƒμ„±μžλ‘œ seed 전달)
        long seed = System.currentTimeMillis();
        Random rand2 = new Random(seed);
        
        // 3. Random 객체 생성 (setSeet() λ©”μ†Œλ“œλ‘œ seed 전달)
        Random rand3 = new Random();
        rand3.setSeed(System.currentTimeMillis());
        
        int intRand = rand.nextInt(10); // 7
    }
}
  • Math.random()κ³Ό 달리 λ¨Όμ € Random 객체λ₯Ό 생성해야 ν•œλ‹€.

  • seedλ₯Ό μ„€μ •ν•  μˆ˜λ„ μžˆλ‹€. μƒμ„±μžμ— seedλ₯Ό μ „λ‹¬ν•˜κ±°λ‚˜, setSeed() λ©”μ†Œλ“œλ‘œ μ„€μ •ν•  수 μžˆλ‹€.

  • λ‹€μ–‘ν•œ λ‚œμˆ˜ λ°œμƒ λ©”μ†Œλ“œλ₯Ό μ§€μ›ν•œλ‹€.

    • nextBoolean(), nextInt(), nextLong(), nextInt(int n), nextFloat(), nextDouble(), nextGaussian()

그럼 뭘 μ¨μ•Όλ κΉŒ?

Math.random()은 λ‚΄λΆ€μ μœΌλ‘œ Random.nextDouble()을 μ‚¬μš©ν•œλ‹€. Random.nextDouble()은 Random.next() ν•¨μˆ˜λ₯Ό 두 번 ν˜ΈμΆœν•΄μ„œ κ°€μˆ˜λΆ€(mantissa)에 κ· μΌν•˜κ²Œ λΆ„ν¬λœ λΉ„νŠΈλ₯Ό κ°–λŠ” double을 μƒμ„±ν•˜λ―€λ‘œ 0λΆ€ν„° 1 - 2^(-53) λ²”μœ„μ—μ„œ 더 κ· μΌν•˜κ²Œ 값을 κ°€μ Έμ˜¨λ‹€κ³  ν•œλ‹€.

Random.nextInt(n)은 Random.next()λ₯Ό 평균 2번 미만 μ‚¬μš©ν•œλ‹€. ν•œ 번 ν˜ΈμΆœν•˜κ³ , λ§Œμ•½ 값이 MAX_INT보닀 μž‘μ€ κ°€μž₯ 큰 n의 λ°°μˆ˜λ³΄λ‹€ 크닀면 λ‹€μ‹œ μ‹œλ„ν•˜κ³ , μ•„λ‹ˆλΌλ©΄ κ°’ mod n을 λ°˜ν™˜ν•œλ‹€. (μ΄λ ‡κ²Œ ν•¨μœΌλ‘œμ¨ MAX_INT보닀 μž‘μ€ κ°€μž₯ 큰 n의 λ°°μˆ˜λ³΄λ‹€ 큰 값듀이 λ‚˜μ˜€μ§€ μ•Šλ„λ‘ ν•˜μ—¬, κ°’μ˜ 편ν–₯성을 쀄인닀) κ·Έλž˜μ„œ 0λΆ€ν„° n-1의 λ²”μœ„μ—μ„œ κ· μΌν•˜κ²Œ λΆ„ν¬λœ 값을 λ°˜ν™˜ν•œλ‹€.

...

Math.random()은 μ•½ 두 배의 처리λ₯Ό ν•„μš”λ‘œ ν•œλ‹€.

결둠만 따져보면 Math.random()보닀 Random.nextInt()κ°€ 더 νš¨μœ¨μ μ΄λΌλŠ” 것이닀.

그리고 또 μ€‘μš”ν•œ 차이점이 μžˆλŠ”λ° Random.nextInt(n)μ—λŠ” seed 값을 전달할 수 μžˆλ‹€λŠ” 것이닀. λ™μΌν•œ seedλ₯Ό κ°€μ§„ Random 객체λ₯Ό μ—¬λŸ¬ 생성할 수 μžˆλ‹€. Math.random()μœΌλ‘œλŠ” λΆˆκ°€λŠ₯ν•˜λ‹€.

More on the matter

REF

PreviousRandom Number GenerationNext(2) Random v.s. ThreadLocalRandom

Last updated 9 months ago

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의 ν•œ 글에 λ”°λ₯΄λ©΄ Random.nextInt(n)κ°€ Math.random() * n보닀 더 효율적이고 덜 편ν–₯적(biased)이라고 ν•œλ‹€.

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