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        • λ‹€μž¬λ‹€λŠ₯ μ½”ν‹€λ¦° ν”„λ‘œκ·Έλž˜λ° (Programming Kotlin)
          • Pt 01. μ½”ν‹€λ¦°μœΌλ‘œ μŠ€ν¬λ¦½νŒ… ν•˜κΈ°
            • Ch 01. μ½”ν‹€λ¦° μ‹œμž‘ν•˜κΈ°
            • Ch 02. Java 개발자λ₯Ό μœ„ν•œ μ½”ν‹€λ¦° ν•„μˆ˜ 사항
            • Ch 03. ν•¨μˆ˜λ₯Ό μ‚¬μš©ν•˜μž
            • Ch 05. μ½œλ ‰μ…˜ μ‚¬μš©ν•˜κΈ°
        • 였브젝트 (Object)
          • Ch.0 λ“€μ–΄κ°€λ©° - ν”„λ‘œκ·Έλž˜λ° νŒ¨λŸ¬λ‹€μž„
          • Ch.1 객체, 섀계
          • Ch.2 객체지ν–₯ ν”„λ‘œκ·Έλž˜λ°
          • Ch.3 μ—­ν• , μ±…μž„, ν˜‘λ ₯
          • Ch.4 섀계 ν’ˆμ§ˆκ³Ό νŠΈλ ˆμ΄λ“œμ˜€ν”„
          • Ch.5 μ±…μž„ ν• λ‹Ήν•˜κΈ°
          • Ch.6 λ©”μ‹œμ§€μ™€ μΈν„°νŽ˜μ΄μŠ€
          • Ch.7 μœ μ—°ν•œ 섀계
          • Ch.8 μ˜μ‘΄μ„± κ΄€λ¦¬ν•˜κΈ°
          • Ch.9 μœ μ—°ν•œ 섀계
          • Ch.10 상속과 μ½”λ“œ μž¬μ‚¬μš©
          • Ch.11 ν•©μ„±κ³Ό μœ μ—°ν•œ 섀계
          • Ch.12 λ‹€ν˜•μ„±
          • Ch.13 μ„œλΈŒν΄λž˜μ‹±κ³Ό μ„œλΈŒνƒ€μ΄ν•‘
          • Ch.14 일관성 μžˆλŠ” ν˜‘λ ₯
          • Ch.15 λ””μžμΈ νŒ¨ν„΄κ³Ό ν”„λ ˆμž„μ›Œν¬
          • End. 마치며 - λ‚˜μ•„κ°€κΈ°
          • ν›„κΈ°
        • ν—€λ“œ 퍼슀트 λ””μžμΈ νŒ¨ν„΄ (Head First Design Patterns)
          • Ch.1 λ””μžμΈ νŒ¨ν„΄ μ†Œκ°œμ™€ μ „λž΅ νŒ¨ν„΄
          • Ch.2 μ˜΅μ €λ²„ νŒ¨ν„΄
          • Ch.3 λ°μ½”λ ˆμ΄ν„° νŒ¨ν„΄
          • Ch.4 νŒ©ν† λ¦¬ νŒ¨ν„΄
          • Ch.5 μ‹±κΈ€ν„΄ νŒ¨ν„΄
          • Ch.6 μ»€λ§¨λ“œ νŒ¨ν„΄
          • Ch.7 μ–΄λŒ‘ν„° νŒ¨ν„΄κ³Ό νΌμ‚¬λ“œ νŒ¨ν„΄
          • Ch.8 ν…œν”Œλ¦Ώ λ©”μ†Œλ“œ νŒ¨ν„΄
          • Ch.9 반볡자 νŒ¨ν„΄κ³Ό μ»΄ν¬μ§€νŠΈ νŒ¨ν„΄
          • Ch.10 μƒνƒœ νŒ¨ν„΄
          • Ch.11 ν”„λ‘μ‹œ νŒ¨ν„΄
          • Ch.12 볡합 νŒ¨ν„΄
        • μ΄νŽ™ν‹°λΈŒ νƒ€μž…μŠ€ν¬λ¦½νŠΈ (Effective TypeScript)
          • Ch.1 νƒ€μž…μŠ€ν¬λ¦½νŠΈ μ•Œμ•„λ³΄κΈ°
            • Item 1 νƒ€μž…μŠ€ν¬λ¦½νŠΈμ™€ μžλ°”μŠ€ν¬λ¦½νŠΈμ˜ 관계 μ΄ν•΄ν•˜κΈ°
            • Item 2 νƒ€μž…μŠ€ν¬λ¦½νŠΈ μ„€μ • μ΄ν•΄ν•˜κΈ°
            • Item 3 μ½”λ“œ 생성과 νƒ€μž…μ΄ κ΄€κ³„μ—†μŒμ„ μ΄ν•΄ν•˜κΈ°
            • Item 4 ꡬ쑰적 타이핑에 μ΅μˆ™ν•΄μ§€κΈ°
            • Item 5 any νƒ€μž… μ§€μ–‘ν•˜κΈ°
          • Ch.2 νƒ€μž…μŠ€ν¬λ¦½νŠΈμ˜ νƒ€μž… μ‹œμŠ€ν…œ
            • Item 6 νŽΈμ§‘κΈ°λ₯Ό μ‚¬μš©ν•˜μ—¬ νƒ€μž… μ‹œμŠ€ν…œ νƒμƒ‰ν•˜κΈ°
            • Item 7 νƒ€μž…μ΄ κ°’λ“€μ˜ 집합이라고 μƒκ°ν•˜κΈ°
            • Item 1-7 Study Summary
            • Item 8 νƒ€μž… 곡간과 κ°’ κ³΅κ°„μ˜ μ‹¬λ²Œ κ΅¬λΆ„ν•˜κΈ°
            • Item 9 νƒ€μž… λ‹¨μ–Έλ³΄λ‹€λŠ” νƒ€μž… 선언을 μ‚¬μš©ν•˜κΈ°
            • Item 10 객체 래퍼 νƒ€μž… ν”Όν•˜κΈ°
            • Item 11 μž‰μ—¬ 속성 체크의 ν•œκ³„ μΈμ§€ν•˜κΈ°
            • Item 12 ν•¨μˆ˜ ν‘œν˜„μ‹μ— νƒ€μž… μ μš©ν•˜κΈ°
            • Item 13 νƒ€μž…κ³Ό μΈν„°νŽ˜μ΄μŠ€μ˜ 차이점 μ•ŒκΈ°
            • Item 14 νƒ€μž… μ—°μ‚°κ³Ό μ œλ„ˆλ¦­ μ‚¬μš©μœΌλ‘œ 반볡 쀄이기
            • Item 15 동적 데이터에 인덱슀 μ‹œκ·Έλ‹ˆμ²˜ μ‚¬μš©ν•˜κΈ°
            • Item 16 number 인덱슀 μ‹œκ·Έλ‹ˆμ²˜λ³΄λ‹€λŠ” Array, νŠœν”Œ, ArrayLikeλ₯Ό μ‚¬μš©ν•˜κΈ°
            • Item 17 λ³€κ²½ κ΄€λ ¨λœ 였λ₯˜ λ°©μ§€λ₯Ό μœ„ν•΄ readonly μ‚¬μš©ν•˜κΈ°
            • Item 18 λ§€ν•‘λœ νƒ€μž…μ„ μ‚¬μš©ν•˜μ—¬ 값을 λ™κΈ°ν™”ν•˜κΈ°
          • Ch.3 νƒ€μž… μΆ”λ‘ 
            • Item 19 μΆ”λ‘  κ°€λŠ₯ν•œ νƒ€μž…μ„ μ‚¬μš©ν•΄ μž₯ν™©ν•œ μ½”λ“œ λ°©μ§€ν•˜κΈ°
            • Item 20 λ‹€λ₯Έ νƒ€μž…μ—λŠ” λ‹€λ₯Έ λ³€μˆ˜ μ‚¬μš©ν•˜κΈ°
            • Item 21 νƒ€μž… λ„“νžˆκΈ°
            • Item 22 νƒ€μž… 쒁히기
            • Item 23 ν•œκΊΌλ²ˆμ— 객체 μƒμ„±ν•˜κΈ°
            • Item 24 일관성 μžˆλŠ” 별칭 μ‚¬μš©ν•˜κΈ°
            • Item 25 비동기 μ½”λ“œμ—λŠ” 콜백 λŒ€μ‹  async ν•¨μˆ˜ μ‚¬μš©ν•˜κΈ°
            • Item 26 νƒ€μž… 좔둠에 λ¬Έλ§₯이 μ–΄λ–»κ²Œ μ‚¬μš©λ˜λŠ”μ§€ μ΄ν•΄ν•˜κΈ°
            • Item 27 ν•¨μˆ˜ν˜• 기법과 라이브러리둜 νƒ€μž… 흐름 μœ μ§€ν•˜κΈ°
          • Ch.4 νƒ€μž… 섀계
            • Item 28 μœ νš¨ν•œ μƒνƒœλ§Œ ν‘œν˜„ν•˜λŠ” νƒ€μž…μ„ μ§€ν–₯ν•˜κΈ°
            • Item 29 μ‚¬μš©ν•  λ•ŒλŠ” λ„ˆκ·ΈλŸ½κ²Œ, 생성할 λ•ŒλŠ” μ—„κ²©ν•˜κ²Œ
            • Item 30 λ¬Έμ„œμ— νƒ€μž… 정보λ₯Ό μ“°μ§€ μ•ŠκΈ°
            • Item 31 νƒ€μž… 주변에 null κ°’ λ°°μΉ˜ν•˜κΈ°
            • Item 32 μœ λ‹ˆμ˜¨μ˜ μΈν„°νŽ˜μ΄μŠ€λ³΄λ‹€λŠ” μΈν„°νŽ˜μ΄μŠ€μ˜ μœ λ‹ˆμ˜¨μ„ μ‚¬μš©ν•˜κΈ°
            • Item 33 string νƒ€μž…λ³΄λ‹€ 더 ꡬ체적인 νƒ€μž… μ‚¬μš©ν•˜κΈ°
            • Item 34 λΆ€μ •ν™•ν•œ νƒ€μž…λ³΄λ‹€λŠ” λ―Έμ™„μ„± νƒ€μž…μ„ μ‚¬μš©ν•˜κΈ°
            • Item 35 데이터가 μ•„λ‹Œ, API와 λͺ…μ„Έλ₯Ό 보고 νƒ€μž… λ§Œλ“€κΈ°
            • Item 36 ν•΄λ‹Ή λΆ„μ•Όμ˜ μš©μ–΄λ‘œ νƒ€μž… 이름 μ§“κΈ°
            • Item 37 곡식 λͺ…μΉ­μ—λŠ” μƒν‘œλ₯Ό 뢙이기
          • Ch.5 any 닀루기
            • Item 38 any νƒ€μž…μ€ κ°€λŠ₯ν•œ ν•œ 쒁은 λ²”μœ„μ—μ„œλ§Œ μ‚¬μš©ν•˜κΈ°
            • Item 39 anyλ₯Ό ꡬ체적으둜 λ³€ν˜•ν•΄μ„œ μ‚¬μš©ν•˜κΈ°
            • Item 40 ν•¨μˆ˜ μ•ˆμœΌλ‘œ νƒ€μž… 단언문 감좔기
            • Item 41 any의 μ§„ν™”λ₯Ό μ΄ν•΄ν•˜κΈ°
            • Item 42 λͺ¨λ₯΄λŠ” νƒ€μž…μ˜ κ°’μ—λŠ” any λŒ€μ‹  unknown을 μ‚¬μš©ν•˜κΈ°
            • Item 43 λͺ½ν‚€ νŒ¨μΉ˜λ³΄λ‹€λŠ” μ•ˆμ „ν•œ νƒ€μž…μ„ μ‚¬μš©ν•˜κΈ°
            • Item 44 νƒ€μž… 컀버리지λ₯Ό μΆ”μ ν•˜μ—¬ νƒ€μž… μ•ˆμ „μ„± μœ μ§€ν•˜κΈ°
          • Ch.6 νƒ€μž… μ„ μ–Έκ³Ό @types
            • Item 45 devDependencies에 typescript와 @types μΆ”κ°€ν•˜κΈ°
            • Item 46 νƒ€μž… μ„ μ–Έκ³Ό κ΄€λ ¨λœ μ„Έ κ°€μ§€ 버전 μ΄ν•΄ν•˜κΈ°
            • Item 47 곡개 API에 λ“±μž₯ν•˜λŠ” λͺ¨λ“  νƒ€μž…μ„ μ΅μŠ€ν¬νŠΈν•˜κΈ°
            • Item 48 API 주석에 TSDoc μ‚¬μš©ν•˜κΈ°
            • Item 49 μ½œλ°±μ—μ„œ this에 λŒ€ν•œ νƒ€μž… μ œκ³΅ν•˜κΈ°
            • Item 50 μ˜€λ²„λ‘œλ”© νƒ€μž…λ³΄λ‹€λŠ” 쑰건뢀 νƒ€μž…μ„ μ‚¬μš©ν•˜κΈ°
            • Item 51 μ˜μ‘΄μ„± 뢄리λ₯Ό μœ„ν•΄ 미러 νƒ€μž… μ‚¬μš©ν•˜κΈ°
            • Item 52 ν…ŒμŠ€νŒ… νƒ€μž…μ˜ 함정에 μ£Όμ˜ν•˜κΈ°
          • Ch.7 μ½”λ“œλ₯Ό μž‘μ„±ν•˜κ³  μ‹€ν–‰ν•˜κΈ°
            • Item 53 νƒ€μž…μŠ€ν¬λ¦½νŠΈ κΈ°λŠ₯λ³΄λ‹€λŠ” ECMAScript κΈ°λŠ₯을 μ‚¬μš©ν•˜κΈ°
            • Item 54 객체λ₯Ό μˆœνšŒν•˜λŠ” λ…Έν•˜μš°
            • Item 55 DOM 계측 ꡬ쑰 μ΄ν•΄ν•˜κΈ°
            • Item 56 정보λ₯Ό κ°μΆ”λŠ” λͺ©μ μœΌλ‘œ private μ‚¬μš©ν•˜μ§€ μ•ŠκΈ°
            • Item 57 μ†ŒμŠ€λ§΅μ„ μ‚¬μš©ν•˜μ—¬ νƒ€μž…μŠ€ν¬λ¦½νŠΈ λ””λ²„κΉ…ν•˜κΈ°
          • Ch.8 νƒ€μž…μŠ€ν¬λ¦½νŠΈλ‘œ λ§ˆμ΄κ·Έλ ˆμ΄μ…˜ν•˜κΈ°
            • Item 58 λͺ¨λ˜ μžλ°”μŠ€ν¬λ¦½νŠΈλ‘œ μž‘μ„±ν•˜κΈ°
            • Item 59 νƒ€μž…μŠ€ν¬λ¦½νŠΈ λ„μž… 전에 @ts-check와 JSDoc으둜 μ‹œν—˜ν•΄ 보기
            • Item 60 allowJS둜 νƒ€μž…μŠ€ν¬λ¦½νŠΈμ™€ μžλ°”μŠ€ν¬λ¦½νŠΈ 같이 μ‚¬μš©ν•˜κΈ°
            • Item 61 μ˜μ‘΄μ„± 관계에 따라 λͺ¨λ“ˆ λ‹¨μœ„λ‘œ μ „ν™˜ν•˜κΈ°
            • Item 62 λ§ˆμ΄κ·Έλ ˆμ΄μ…˜μ˜ 완성을 μœ„ν•΄ noImplicitAny μ„€μ •ν•˜κΈ°
        • Dive Into Design Patterns
          • λ””μžμΈ νŒ¨ν„΄ μ†Œκ°œ
          • μ†Œν”„νŠΈμ›¨μ–΄ λ””μžμΈ 원칙듀
          • λ””μžμΈ νŒ¨ν„΄ λͺ©λ‘
          • μœ μš©ν•œ 링크
        • 가상 λ©΄μ ‘ μ‚¬λ‘€λ‘œ λ°°μš°λŠ” λŒ€κ·œλͺ¨ μ‹œμŠ€ν…œ 섀계 기초 (System Design Interview)
          • Key Points
          • Real Life Systems
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        • Node.js λ””μžμΈ νŒ¨ν„΄ 바이블 (Node.js Design Patterns 3rd Edition)
        • λ¦¬νŒ©ν„°λ§ 2판 (Refactoring: 2nd Ed.)
          • 1μž₯ λ¦¬νŒ©ν„°λ§: 첫 번째 μ˜ˆμ‹œ
          • 2μž₯ λ¦¬νŒ©ν„°λ§ 원칙
          • 3μž₯ μ½”λ“œμ—μ„œ λ‚˜λŠ” μ•…μ·¨
          • 4μž₯ ν…ŒμŠ€νŠΈ κ΅¬μΆ•ν•˜κΈ°
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Initializer Blocks

Previousval/var in ConstructorNextInheritance Modifiers (final, open, abstract)

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Javaμ—μ„œ μƒμ„±μžλŠ” μ˜¬λ°”λ₯Έ 객체 μΈμŠ€ν„΄μŠ€λ₯Ό μƒμ„±ν•˜λŠ” 역할을 ν•œλ‹€. μƒμ„±μžμ—μ„œ validation을 μ μš©ν•˜κΈ°λ„ ν•œλ‹€.

μ½”ν‹€λ¦°μ—μ„œλŠ” μ΄λŸ¬ν•œ validation λ‘œμ§μ„ init λΈ”λ‘μ—μ„œ μ²˜λ¦¬ν•  수 μžˆλ‹€.

init 블둝은 어디에 λ„£λŠ”μ§€μ— 따라 μ‹€ν–‰ μˆœμ„œκ°€ 달라지며, top-down으둜 순차적으둜 μ‹€ν–‰λœλ‹€.

class Car(_yearOfMake: Int, _color: String) {
    val yearOfMake: Int
    val color: String
    
    init {
        if (yearOfMake < 1886) {
            throw IllegalArgumentException("yearOfMake cannot be greater than 1886")
        }
    }
}

λ˜ν•œ, init 블둝을 μ—¬λŸ¬ 개 κ°€μ§ˆ 수 μžˆλ‹€. 그런데 ꡳ이 μ΄λ ‡κ²Œ μ—¬λŸ¬ 개λ₯Ό λ„£μ–΄μ•Ό ν•  μ΄μœ κ°€ μžˆμ„κΉŒ?

Multiple Initializer Blocks

λ₯Ό 쑰금 λ³€ν˜•ν•΄λ΄€λ‹€.

class MultiInitBlock(
    _x: Int,
    _y: Int,
) {
    val x: Int = _x

    init {
        if (x <= 0) {
            throw IllegalArgumentException("x must be greater than 0")
        }
    }

    var y: Int = _y

    init {
        // Continue with initialization...
    }
}

λ‹΅λ³€μžλŠ” μ£Όμƒμ„±μžμ—μ„œλŠ” λ‘œμ§μ„ 넣을 수 μ—†μœΌλ―€λ‘œ, μ—¬λŸ¬ 개의 init 블둝을 μ΄μš©ν•˜λ©΄ μ΄ˆκΈ°ν™” λ‹¨κ³„μ—μ„œ ν”„λ‘œνΌν‹° λ“±μ˜ μ˜μ‘΄μ„±μ„ μ²˜λ¦¬ν•  수 μžˆλ‹€κ³  ν•œλ‹€. (특히 ν”„λ‘œνΌν‹°κ°€ 읽기 μ „μš© val일 λ•Œ)

ν•˜λ‚˜μ˜ init λΈ”λ‘μœΌλ‘œλ„ μΆ©λΆ„νžˆ κ°€λŠ₯ν•˜μ§€λ§Œ, κ·Έλ ‡κ²Œ ν•˜λ©΄ μ½κΈ°μ „μš© ν”„λ‘œνΌν‹°μ˜ μ„ μ–Έκ³Ό μ΄ˆκΈ°ν™”λ₯Ό λΆ„λ¦¬ν•˜κ²Œ λœλ‹€κ³  ν•œλ‹€. 반면, μ—¬λŸ¬ 개의 init 블둝을 μ΄μš©ν•˜λ©΄ μ„ μ–Έκ³Ό μ΄ˆκΈ°ν™”, 그리고 ν•„μš”ν•œ 계산을 μ΄ˆκΈ°ν™”μ— 넣을 수 μžˆμ–΄μ„œ μ½”λ“œκ°€ 더 cleanν•˜κ³ , 가독성이 λ†’μ•„μ§„λ‹€κ³  ν•œλ‹€.

λ‚΄κ°€ 보기에도 κ·Έλƒ₯ μ—¬λŸ¬ 개의 둜직이 μžˆλ”λΌλ„ ν•˜λ‚˜μ˜ init 블둝에 넣어도 될 것 κ°™λ‹€κ³  μƒκ°ν–ˆλ‹€. 였히렀 {} 둜 μ΄ˆκΈ°ν™” 뢀뢄을 κ°μ‹ΈλŠ” 것보닀 가독성이 올라갈 것 κ°™λ‹€κ³  μƒκ°ν–ˆλ‹€. (사싀 μ—¬μ „νžˆ 가독성은 ν•˜λ‚˜μ˜ init 블둝이 더 μ’‹λ‹€κ³  μƒκ°ν•œλ‹€.)

상황에 따라 λ‹€λ₯΄κ² μ§€λ§Œ init 블둝을 이런 μ‹μœΌλ‘œ μ—¬λŸ¬ 개 달 μˆ˜λ„ μžˆμ„ 거라고 μƒκ°ν•œλ‹€. 속성과 init 블둝이 쀑간 쀑간 μ„žμ—¬ μžˆμ–΄μ„œ 보기엔 κ·Έλ ‡κ²Œ 쒋아보이진 μ•Šμ§€λ§Œ 말이닀.

REF

가급적 init 블둝은 1개만 λ§Œλ“€κ³ , κ°€λŠ₯ν•˜λ‹€λ©΄ 1κ°œλ„ λ§Œλ“€μ§€ μ•ŠλŠ” 것이 μ’‹λ‹€κ³  ν•œλ‹€. μƒμ„±μžμ—μ„œ μ΅œλŒ€ν•œ μ•„λ¬΄λŸ° μž‘μ—…λ„ μ•ˆν•˜λŠ” 것이 ν”„λ‘œκ·Έλž¨μ˜ μ•ˆμ •μ„±κ³Ό 퍼포먼슀 μΈ‘λ©΄μ—μ„œ λͺ¨λ‘ 더 μž₯점이 크닀고 ν•œλ‹€.

μ½”ν‹€λ¦°μ—μ„œ μ£Όμƒμ„±μž(primary constructor)μ—λŠ” μ½”λ“œλ₯Ό 넣을 수 μ—†κΈ° λ•Œλ¬Έμ—, ν•„μš”ν•˜λ‹€λ©΄ init λΈ”λ‘μ—μ„œ μ΄ˆκΈ°ν™” 둜직 μ½”λ“œλ₯Ό μΆ”κ°€ν•  수 μžˆλ‹€.
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